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    <loc>https://randomseedgames.com/blog</loc>
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    <lastmod>2026-04-02</lastmod>
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  <url>
    <loc>https://randomseedgames.com/blog/2026/2/26/should-you-consider-making-a-digital-version-of-your-self-published-board-game</loc>
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    <priority>0.5</priority>
    <lastmod>2026-02-26</lastmod>
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      <image:title>Blog - Should You Consider Making a Digital Version of Your Self-Published Board Game? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/e0f4237c-4211-4511-a998-cf2c5d211f8a/unnamed.png</image:loc>
      <image:title>Blog - Should You Consider Making a Digital Version of Your Self-Published Board Game? - Make it stand out</image:title>
      <image:caption>The Work-in-Progress Digital Edition of Sylvan Tactics</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/6a395c66-4254-46cc-8560-c0fefa96d4f4/unnamed+%281%29.png</image:loc>
      <image:title>Blog - Should You Consider Making a Digital Version of Your Self-Published Board Game? - Make it stand out</image:title>
      <image:caption>Sylvan Tactics on Tabletop Simulator</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/e82b5db6-e5da-4dad-9a55-0b91c4778301/unnamed+%282%29.png</image:loc>
      <image:title>Blog - Should You Consider Making a Digital Version of Your Self-Published Board Game? - Make it stand out</image:title>
      <image:caption>Coming Soon on Steam</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/eb04de78-d63c-45c3-be19-5a989cf2cab0/Wolf.webp</image:loc>
      <image:title>Blog - Should You Consider Making a Digital Version of Your Self-Published Board Game? - Make it stand out</image:title>
      <image:caption>Human-authored art and design remain the heart of Sylvan Tactics</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/11/25/solving-feels-bad-moments-in-tabletop-game-design</loc>
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    <priority>0.5</priority>
    <lastmod>2025-11-25</lastmod>
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      <image:title>Blog - Solving “Feels Bad” Moments in Tabletop Game Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
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      <image:title>Blog - Solving “Feels Bad” Moments in Tabletop Game Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/bd4bafd4-caee-4e11-812d-4ded5259267b/Heavy+Armor.png</image:loc>
      <image:title>Blog - Solving “Feels Bad” Moments in Tabletop Game Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/594c4b0e-334d-4758-a55f-eb58e462474f/Suncrest+Sovereign.png</image:loc>
      <image:title>Blog - Solving “Feels Bad” Moments in Tabletop Game Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Solving “Feels Bad” Moments in Tabletop Game Design - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/9/9/sylvan-tactics-what-we-borrowed-from-chess-and-what-we-changed</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-09-10</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1751852822802-GFV8WJS7X9XC50VUMM2N/94-Otter.png</image:loc>
      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>If this otter (Strength 4) attacked the pika (Strength 2), it would be an instant kill (against any unit with Strength 4 or less)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1757444787310-CGG65WK7HB6ERF1MYKTQ/71-Pika.webp</image:loc>
      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>If this pika (Strength 2) attacked the otter (Strength 4), it would cause the otter to become wounded (against any unit with Strength 3 or higher). Wounded units die the next time they are attacked regardless of Strength.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/915af250-b159-430b-9e01-3efbf793703b/chrome_8YHTRbILYb.png</image:loc>
      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>White’s Mercenary can attack any adjacent space as a separate action during their turn - even diagonally - as a Rook. If the attacker’s Strength is less than the defender, then the defender would remain with a wound and no pieces would move.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>This isn’t very fun…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/61762607-1061-4f34-b683-727b5102cf97/chrome_wPVlsdundb.png</image:loc>
      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>Look at all this space!</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>This feels more like two armies clashing anyway…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/cd2a97f5-7621-4e42-af7d-c870cb26757f/chrome_PP4RR0nll0.png</image:loc>
      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>With the old omni-directional Pawn attack rules, each of these positions were vulnerable to double-attacks… killing even the strongest Mercenaries who dared to venture out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/e3065434-e89f-4c29-9e16-2af50ed36773/chrome_tbeYy2IvVr.png</image:loc>
      <image:title>Blog - Sylvan Tactics: Chess-Inspired Lessons in Design Iteration - Make it stand out</image:title>
      <image:caption>Now with Pawns only able to attack diagonally, Black’s Bishop can safely position in front of White’s Pawn.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/8/6/retrospective-what-we-learned-bringing-sylvan-tactics-to-gencons-first-exposure-playtest-hall</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-08-07</lastmod>
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      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/25fc1b45-bd63-4a0b-ade8-38d8c7a66234/creatures.jpg</image:loc>
      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1e735ec1-eaa8-4104-ae64-329bc3d25da6/chrome_zYQrWlMCav.png</image:loc>
      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/586cc070-ebbd-4c55-adef-65b7f24431aa/PXL_20250731_133700973.MP+%281%29.jpg</image:loc>
      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/fd06c4f0-96b2-40de-811c-efce475ce3c4/feedbackform.png</image:loc>
      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/b99e897b-1632-4936-9baf-6f6ba75632ff/PXL_20250731_021502416+copy.jpg</image:loc>
      <image:title>Blog - Retrospective: What We Learned Bringing Sylvan Tactics to Gen Con’s First Exposure Playtest Hall - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/7/16/bringing-sylvan-tactics-to-gencon-our-first-exposure-playtest-hall-debut</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-08-07</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/815b395f-5902-4888-9947-82579e5b00a1/blog_header.png</image:loc>
      <image:title>Blog - Bringing Sylvan Tactics to Gen Con: Our First Exposure Playtest Hall Debut - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Bringing Sylvan Tactics to Gen Con: Our First Exposure Playtest Hall Debut - Make it stand out</image:title>
      <image:caption>The final art for the Sigil resource cards</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Bringing Sylvan Tactics to Gen Con: Our First Exposure Playtest Hall Debut - Make it stand out</image:title>
      <image:caption>Three prototype decks are ready to go!</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/4b0649fc-428b-430d-945e-dfd08b805381/sell_sheet_back_small.png</image:loc>
      <image:title>Blog - Bringing Sylvan Tactics to Gen Con: Our First Exposure Playtest Hall Debut - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/5/21/logo-reveal-the-look-of-sylvan-tactics</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-21</lastmod>
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      <image:title>Blog - Logo Reveal: The Look of Sylvan Tactics - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/d107decd-e821-4429-b2f8-2010d229a42e/Sigil_Back.png</image:loc>
      <image:title>Blog - Logo Reveal: The Look of Sylvan Tactics - Make it stand out</image:title>
      <image:caption>Sigil card back (Inactive)</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/764b1422-cd35-46c0-b8cd-24f414aa520a/Sigil_Front.png</image:loc>
      <image:title>Blog - Logo Reveal: The Look of Sylvan Tactics - Make it stand out</image:title>
      <image:caption>Sigil card front (Active)</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/5/7/whats-next-for-sylvan-tactics</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - What’s Next for Sylvan Tactics? - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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      <image:title>Blog - What’s Next for Sylvan Tactics?</image:title>
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      <image:title>Blog - What’s Next for Sylvan Tactics?</image:title>
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      <image:title>Blog - What’s Next for Sylvan Tactics?</image:title>
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      <image:title>Blog - What’s Next for Sylvan Tactics?</image:title>
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      <image:title>Blog - What’s Next for Sylvan Tactics?</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1742254916795-IIPF18GN7ASDM06WFHC4/32-.png</image:loc>
      <image:title>Blog - What’s Next for Sylvan Tactics?</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1747067191212-50MU7TT4GT9V4W4YSCDX/image-asset.png</image:loc>
      <image:title>Blog - What’s Next for Sylvan Tactics?</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/4/30/sylvan-tactics-goes-digital-building-a-forest-of-possibilities</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/d49432b1-1e8a-485c-9118-684f1ab1f972/ApplicationFrameHost_1od1jLA8Th.jpg</image:loc>
      <image:title>Blog - Sylvan Tactics Goes Digital: Building a Forest of Possibilities - Make it stand out</image:title>
      <image:caption>An early screenshot of the Tabletopia version of Sylvan Tactics.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/4/23/choosing-the-right-components-trackers-for-sylvan-tactics</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/8b090516-4727-4a12-8581-b4af30812eb2/noun-paper-and-pen-5221916.png</image:loc>
      <image:title>Blog - Choosing the Right Components: Trackers for Sylvan Tactics - Pen &amp; Paper</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/745f3b77-bb5d-42fd-bc49-da4412127d1c/noun-dice-roll-4874239.png</image:loc>
      <image:title>Blog - Choosing the Right Components: Trackers for Sylvan Tactics</image:title>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/33c33597-12db-42c0-8ab2-b68b1aa78377/noun-dial-6786858.png</image:loc>
      <image:title>Blog - Choosing the Right Components: Trackers for Sylvan Tactics - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/7c686d8a-2bc4-4d5c-a46b-6c506acf53e0/noun-progress-7095888.png</image:loc>
      <image:title>Blog - Choosing the Right Components: Trackers for Sylvan Tactics - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/388ea5a1-a6cb-442d-823c-cc0fdf06624c/noun-cards-5201723.png</image:loc>
      <image:title>Blog - Choosing the Right Components: Trackers for Sylvan Tactics - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/4/16/designing-around-tariffs-how-minimalist-games-offer-a-surprising-advantage</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/012f575a-aba8-4066-a2de-33382257bb80/PXL_20250412_175222123.jpg</image:loc>
      <image:title>Blog - Designing Around Tariffs: How Minimalist Games Offer a Surprising Advantage - Make it stand out</image:title>
      <image:caption>Our demo station from the recent EICC Gaming Convention in Davenport, Iowa.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/4/8/playtesting-at-protospiel-kc</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/6845e2b9-efbf-4a43-9f44-d4f110612f11/channels4_banner.jpg</image:loc>
      <image:title>Blog - Playtesting with Big Changes: Faster Turns, Better Flow, and Smarter Resources - Make it stand out</image:title>
      <image:caption>We have been big fans of the Distraction Makers podcast during the development of Sylvan Tactics. They cover a wide range of game design topics and often use Magic the Gathering and other card-battlers as examples.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/b7d583ad-b4aa-44ae-9ee7-93207b31b465/488817509_18498076963053094_1866815900500970072_n.jpg</image:loc>
      <image:title>Blog - Playtesting with Big Changes: Faster Turns, Better Flow, and Smarter Resources - Make it stand out</image:title>
      <image:caption>The Game Crafter graciously provided a plethora of playtesting game pieces for attendees of Protospiel Kansas City.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/9652330b-994e-448f-b9dd-5ad77ecac321/87-Raccoon+%283%29.png</image:loc>
      <image:title>Blog - Playtesting with Big Changes: Faster Turns, Better Flow, and Smarter Resources - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/cc45500c-c940-405d-910c-fe5a52fdd0f5/97-Wolf+%283%29.png</image:loc>
      <image:title>Blog - Playtesting with Big Changes: Faster Turns, Better Flow, and Smarter Resources - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/bd8ad255-bfd4-4c17-8b95-e4586ac1c25e/logo-gaming-convention.png</image:loc>
      <image:title>Blog - Playtesting with Big Changes: Faster Turns, Better Flow, and Smarter Resources - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/4/1/come-playtest-sylvan-tactics-at-protospiel-kansas-city</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/34dd5283-de5e-477c-afcc-0d7f2f353d75/protospiel-kc-logo24-solid.png</image:loc>
      <image:title>Blog - Come Playtest Sylvan Tactics at Protospiel Kansas City! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/899ce55c-c089-4b96-aaea-95c6e6b1bf67/PXL_20250401_044919231.jpg</image:loc>
      <image:title>Blog - Come Playtest Sylvan Tactics at Protospiel Kansas City! - Make it stand out</image:title>
      <image:caption>Nearly 200 paper playtesting card inserts removed in preparation for Protospiel Kansas City. They have all been updated and replaced with revised rules, stats, and mechanics.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/3/25/how-we-know-sylvan-tactics-is-resonating-key-metrics-you-should-use-too</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/71bad63e-0d14-447d-b586-b5351cd9deaf/randomseed_tyler_a_colorful_watercolor_abstract_background_--ch_85bfb239-fea5-4ecf-99a6-1b5be241e7a7_short.png</image:loc>
      <image:title>Blog - How We Know Sylvan Tactics is Resonating: Key Metrics You Should Use Too - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/13cde70b-99ae-4c24-b3c6-e7d685132568/randomseed_tyler_a_colorful_watercolor_abstract_background_--ch_158cbd64-ae6f-4a2c-90ae-153226ea1bbc_short.png</image:loc>
      <image:title>Blog - How We Know Sylvan Tactics is Resonating: Key Metrics You Should Use Too - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/3/18/sylvan-tactics-official-rules-reveal-and-card-gallery-preview</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-25</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/3/12/physical-vs-digital-playtesting-our-experience-with-sylvan-tactics-on-tabletopia</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/eb99bfac-efd2-4966-a48e-4b82c6dc5a23/maxresdefault.jpg</image:loc>
      <image:title>Blog - Physical vs. Digital Playtesting: Our Experience with Sylvan Tactics on Tabletopia - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/00734991-37fd-416e-a934-745df8044c76/chrome_J1ogfmAA0q.jpg</image:loc>
      <image:title>Blog - Physical vs. Digital Playtesting: Our Experience with Sylvan Tactics on Tabletopia - Make it stand out</image:title>
      <image:caption>The current iteration of Sylvan Tactics in digital form.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/28ffeecf-5f78-4530-95fa-d5e08bec6749/GameBoard_MagMap06.png</image:loc>
      <image:title>Blog - Physical vs. Digital Playtesting: Our Experience with Sylvan Tactics on Tabletopia - Make it stand out</image:title>
      <image:caption>Here’s what a Magnetic Map file looks like.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/2/25/a-new-pace-for-sylvan-tactics-why-we-lowered-the-kings-health</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/6a8f5126-3be0-47d5-aa3e-cb7ea9e083cb/chess-316658_1920.jpg</image:loc>
      <image:title>Blog - A New Pace for Sylvan Tactics: Why We Lowered the King's Health - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/48b4c2d9-bd96-4624-ae20-57492e81c4ab/unnamed+copy.png</image:loc>
      <image:title>Blog - A New Pace for Sylvan Tactics: Why We Lowered the King's Health - Make it stand out</image:title>
      <image:caption>Our original 20 health for the King was inspired directly by Magic: The Gathering. It was a good starting point, but we quickly discovered it wasn’t right for Sylvan Tactics.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/2/13/the-perfect-balance-how-sylvan-tactics-combines-depth-and-accessibility</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1754b985-1ed1-4eac-88ff-9fc3eb49f3f0/image+%281%29+%281%29.png</image:loc>
      <image:title>Blog - The Perfect Balance: How Sylvan Tactics Combines Depth and Accessibility - Make it stand out</image:title>
      <image:caption>Our recently completed Tabletopia virtual playtest version is helping us refine the game quickly and efficiently.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/3e2539fc-d794-4668-a57a-b465bbe7658c/cycle-of-analysis-paralysis.png</image:loc>
      <image:title>Blog - The Perfect Balance: How Sylvan Tactics Combines Depth and Accessibility - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/2/7/luck-vs-skill-in-game-design-how-to-strike-a-balance</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1739999697384-64MC2HVIVF3EJH4N9L7T/unlucky_dice.png</image:loc>
      <image:title>Blog - Luck vs. Skill in Game Design: How to Strike a Balance - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/1/23/board-game-rapid-prototyping-with-dynamic-playing-card-templates</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-03-11</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1739403732637-19QAWK51DM6QGTY8LWCE/PXL_20250212_233906928.jpg</image:loc>
      <image:title>Blog - Board Game Rapid Prototyping with Dynamic Playing Card Templates - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/a614fe3e-d7f1-425d-81a7-c71f905d0f65/RaccoonPreview2_small.png</image:loc>
      <image:title>Blog - Board Game Rapid Prototyping with Dynamic Playing Card Templates</image:title>
      <image:caption>Save yourself trouble and headaches with {bracketed} text replacement. No one wants to type “Swiftpaw Scavenger” multiple times…</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/1/22/addressing-sustainability-in-the-tabletop-and-board-gaming-community</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/6d45034c-7f79-47fa-9b21-1429ee91538c/check-out-my-board-game-collection-17-years-into-the-hobby-v0-bpr0tf38jdra1.jpg</image:loc>
      <image:title>Blog - Addressing Sustainability in the Tabletop and Board Gaming Community - Make it stand out</image:title>
      <image:caption>Oh no…</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/dc35127a-73dc-46ff-90c9-f2529fc1eccf/PXL_20250205_011903229.MP.jpg</image:loc>
      <image:title>Blog - Addressing Sustainability in the Tabletop and Board Gaming Community - Make it stand out</image:title>
      <image:caption>A box size comparison between a modern classic and a prototype of our game, Sylvan Tactics. Of course it’s not a completely fair comparison, because Sylvan Tactics also requires a chess board and pieces. But imagine if more games utilized shared components to save space and materials.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2025/1/20/embracing-constraints-designing-tabletop-games-with-limitations</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/bd497bbf-4d90-4afb-9dbd-b51ee28df4f1/image-from-rawpixel-id-6264658-png.png</image:loc>
      <image:title>Blog - Embracing Constraints: Designing Tabletop Games with Limitations - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/4682003d-4adc-407b-96d5-1a022e1fd85e/PXL_20250130_034920593.jpg</image:loc>
      <image:title>Blog - Embracing Constraints: Designing Tabletop Games with Limitations - Make it stand out</image:title>
      <image:caption>A prototype card for our board game, Sylvan Tactics, which is limited to a chess board, chess pieces, and a single deck of custom cards.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/90664b8b-9484-4b9a-8e6e-8416293eef40/3eqv2nvrehr11+%281%29.jpg</image:loc>
      <image:title>Blog - Embracing Constraints: Designing Tabletop Games with Limitations - Make it stand out</image:title>
      <image:caption>Point trackers in Regime</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/a4fc6aee-18e7-4861-a128-19d6016e3729/health-tracker-cards.jpg</image:loc>
      <image:title>Blog - Embracing Constraints: Designing Tabletop Games with Limitations - Make it stand out</image:title>
      <image:caption>Point trackers in Star Realms</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/a7c7dea8-3a83-4651-8377-550034e6a9da/PXL_20250130_035111346+copy.jpg</image:loc>
      <image:title>Blog - Embracing Constraints: Designing Tabletop Games with Limitations - Make it stand out</image:title>
      <image:caption>The first prototype for Sylvan Tactics</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2017/11/3/lacuna-passage-devlog-84-the-power-system-rework-update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1509741034801-8NV2ZXLPOSI2RWPNEZQ1/gif7.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #84 - The Power System Rework Update</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2017/10/6/lacuna-passage-devlog-83-the-controller-support-update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1507322382732-KFLBPLJWCR7OO0PV65SD/datapad1.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #83 - The Controller Support Update</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2017/9/8/lacuna-passage-devlog-82-the-pop-tent-update-v059</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1504884989061-BQNQVMZ7TIRPIEA8Y1TY/poptent1.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #82 - The Pop Tent Update - v0.59</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2017/5/26/lacuna-passage-devlog-79-the-balance-and-comfort-update-v056-jww85-sk94s</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
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    <image:image>
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      <image:caption>One of several possible emergency landing sites where you can start your playthrough...</image:caption>
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      <image:title>Blog - Lacuna Passage - Devlog #53 - Adjusting for Rendering Differences, Updating the Datapad, and Ludum Dare 33</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #53 - Adjusting for Rendering Differences, Updating the Datapad, and Ludum Dare 33</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #48 - The next phase of Lacuna Passage development</image:title>
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  <url>
    <loc>https://randomseedgames.com/blog/2015/1/31/lacuna-passage-devlog-43-new-terrain-data-and-story-flowchart-system</loc>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #43 - New Terrain Data and Story Flowchart System</image:title>
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  <url>
    <loc>https://randomseedgames.com/blog/2015/1/15/lacuna-passage-devlog-42-ira-hab-externals-and-the-eva-suit</loc>
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    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #42 - IRA, Hab externals, and the EVA Suit</image:title>
      <image:caption>Click to enlarge</image:caption>
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      <image:title>Blog - Lacuna Passage - Devlog #42 - IRA, Hab externals, and the EVA Suit</image:title>
      <image:caption>Click to enlarge</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1421361115711-K1QMN5UW1IQIRCSUGRG3/Lacuna_Suit_Concept_Rev1.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #42 - IRA, Hab externals, and the EVA Suit</image:title>
      <image:caption>Some early concept sketches. Click to enlarge</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Lacuna Passage - Devlog #42 - IRA, Hab externals, and the EVA Suit</image:title>
      <image:caption>These designs are closer to the final suit that will be featured in the game. Click to enlarge</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2015/1/1/26wh3hf98mhc86rlwnv2u3rjqshev6</loc>
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    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #41 - Prologue for Mac, Photo Contest, TIMEframe on Steam...</image:title>
      <image:caption>Pro Tip: Use crouch, jump, or zoom to get more interesting photo angles</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1420175625926-7DUZVEVLBMUZG66TCA4T/image-asset.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #41 - Prologue for Mac, Photo Contest, TIMEframe on Steam...</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2014/12/15/lacuna-passage-devlog-40-more-greenhouse-props-and-ira</loc>
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      <image:title>Blog - Lacuna Passage - Devlog #40 - More Greenhouse Props and "IRA"</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #40 - More Greenhouse Props and "IRA"</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #40 - More Greenhouse Props and "IRA"</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #40 - More Greenhouse Props and "IRA"</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #40 - More Greenhouse Props and "IRA"</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #40 - More Greenhouse Props and "IRA"</image:title>
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  <url>
    <loc>https://randomseedgames.com/blog/2014/12/1/lacuna-passage-devlog-39-happy-holidays-from-random-seed</loc>
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    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #39 - Happy Holidays from Random Seed!</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #39 - Happy Holidays from Random Seed!</image:title>
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  <url>
    <loc>https://randomseedgames.com/blog/2014/11/14/67r8fyjpn7n39sqk7vjtc9c968cxee</loc>
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    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #38 - Designing the Greenhouse Part 2</image:title>
      <image:caption>Click to enlarge...</image:caption>
    </image:image>
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      <image:title>Blog - Lacuna Passage - Devlog #38 - Designing the Greenhouse Part 2</image:title>
      <image:caption>Click to enlarge...</image:caption>
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  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2014/11/1/lacuna-passage-devlog-37-song-seed-saving-and-physics</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #37 - Song Seed, Saving, and Physics</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #37 - Song Seed, Saving, and Physics</image:title>
      <image:caption>Example of Song Seed documentation diagrams</image:caption>
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      <image:title>Blog - Lacuna Passage - Devlog #37 - Song Seed, Saving, and Physics</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #37 - Song Seed, Saving, and Physics</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #37 - Song Seed, Saving, and Physics</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #37 - Song Seed, Saving, and Physics</image:title>
      <image:caption>Click to enlarge</image:caption>
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  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2014/10/15/lacuna-passage-devlog-36-designing-the-greenhouse</loc>
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    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #36 - Designing the Greenhouse</image:title>
      <image:caption>Work in progress for exterior modeling and texturing. Click to enlarge.</image:caption>
    </image:image>
    <image:image>
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      <image:title>Blog - Lacuna Passage - Devlog #36 - Designing the Greenhouse</image:title>
      <image:caption>Work in progress for interior modeling and texturing. Click to enlarge.</image:caption>
    </image:image>
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  <url>
    <loc>https://randomseedgames.com/blog/2014/10/1/lacuna-passage-devlog-35-improvements-to-our-terrain-automation</loc>
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    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #35 - Improvements to our terrain automation</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #35 - Improvements to our terrain automation</image:title>
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    <loc>https://randomseedgames.com/blog/2014/9/16/lacuna-passage-devlog-34-designing-the-hab-part-2</loc>
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    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #34 - Designing the Hab Part 2</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #34 - Designing the Hab Part 2</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #34 - Designing the Hab Part 2</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #34 - Designing the Hab Part 2</image:title>
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  <url>
    <loc>https://randomseedgames.com/blog/2014/8/31/lacuna-passage</loc>
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    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #33 - Designing the Hab</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #33 - Designing the Hab</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #33 - Designing the Hab</image:title>
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  <url>
    <loc>https://randomseedgames.com/blog/2014/8/22/unity-audio-subtitles-tutorial</loc>
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    <lastmod>2025-05-14</lastmod>
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  <url>
    <loc>https://randomseedgames.com/blog/2014/8/18/song-seed-dynamic-music-composer-unity-plugin-for-the-asset-store</loc>
    <changefreq>monthly</changefreq>
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  <url>
    <loc>https://randomseedgames.com/blog/2014/7/31/lacuna-passage-devlog-32-state-of-the-game-address</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
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      <image:title>Blog - Lacuna Passage - Devlog #32 - State of the Game Address</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #32 - State of the Game Address</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #32 - State of the Game Address</image:title>
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      <image:title>Blog - Lacuna Passage - Devlog #32 - State of the Game Address</image:title>
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      <image:caption>Exaggerated clouds to demonstrate the rim-lighting effect as the sun passes behind the clouds</image:caption>
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      <image:caption>Subtle, wispy clouds like you would find on Mars</image:caption>
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      <image:caption>Crew Bunks</image:caption>
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      <image:caption>These are some examples of non-real-time photos taken from the game Extrasolar. Click to see the full resolution.</image:caption>
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      <image:caption>Top image is the view from the Rift cameras. Bottom image is the photo taken from that view. Click to see full resolution.</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1383068659286-3VN7I3T55FT5RR2DTNXE/logo-titled.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #19 - The Power of Unity Plugins Round 2</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/10/14/lacuna-passage-devlog-18-more-concept-art-a-new-shader-and-terrain</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1381777955508-3E08L2HBE5YSEIDAAMRL/smallSolarPanel.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #18 - More Concept Art, a New Shader, and Terrain</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1381777960786-JWRWUWDKC52F9O0305AY/toolbox.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #18 - More Concept Art, a New Shader, and Terrain</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1381777970352-MANWLP3F084V6JCLFQ16/computerMonitor.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #18 - More Concept Art, a New Shader, and Terrain</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1381777976789-LTIT0ELW47UK4FO7ZK1B/coresampledrill02.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #18 - More Concept Art, a New Shader, and Terrain</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1381778069080-91GCFXE8H1SV1BA4BBR4/shader_comparison.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #18 - More Concept Art, a New Shader, and Terrain</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1381781700855-HLGN13UBYYLTLVMFDRGO/terrain_progress.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #18 - More Concept Art, a New Shader, and Terrain</image:title>
      <image:caption>Time-lapse of the (still unfinished) terrain</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1381779300635-BAM9P0TZ3L3KQ08MQVQ6/terrain.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #18 - More Concept Art, a New Shader, and Terrain</image:title>
      <image:caption>Untextured 3D preview of terrain in its current state</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/9/30/lacuna-passage-devlog-17-updated-datapad-ui</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/9/12/lacuna-passage-devlog-16-from-the-forums-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/8/31/lacuna-passage-devlog-15-art-development</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1377998649439-U654XXKHCFEBKT9TZ82V/cargobags.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #15 - Art Development</image:title>
      <image:caption>Cargo Transfer Bags</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1377998731562-R8TXZU3B09RWB9FJPV9A/microscope.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #15 - Art Development</image:title>
      <image:caption>Digital Microscope</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1377998769928-SUMOP8SCCARFZ7HUN2G2/solarpanels.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #15 - Art Development</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1377998794982-K87D0UZY2QBYA6E714T3/rover.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #15 - Art Development</image:title>
      <image:caption>Pressurized Roving Transport</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/8/10/lacuna-passage-this-is-only-the-beginning</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1376346198749-VLP7JTDWTDUNDXWEC8DJ/2228832-2203520_kickstarter_badge_funded.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #14 - Kickstarter Breakdown: The Return of the Devlog</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1376340970661-ZBJNVHXDSW3FEMWIOZF9/web-referrers.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #14 - Kickstarter Breakdown: The Return of the Devlog</image:title>
      <image:caption>The Top 10 referrers to our website over the last 6 months. Reddit is a powerhouse for traffic.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1376340767706-Q4WJ9X9PNC1PZOKLFVRX/reward_popularity.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #14 - Kickstarter Breakdown: The Return of the Devlog</image:title>
      <image:caption> $25 is the most popular pledge level across all Kickstarter projects, so we made sure that this level would be an attractive option with very little overhead cost.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1376340518370-B9X4V0GKHGR9FB43W8WQ/top_referrers.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #14 - Kickstarter Breakdown: The Return of the Devlog</image:title>
      <image:caption>Our Top 10 sources of Kickstarter Pledges. Three articles from different gaming websites brought in a huge number of pledges while reddit was our single largest source of external donations.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1376340158530-SK5KHRUP10WMEOUU8VL6/funding_progress.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #14 - Kickstarter Breakdown: The Return of the Devlog</image:title>
      <image:caption>Our stretch goal switch made a big difference in our funding over the last few days of the campaign.</image:caption>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/7/1/lacuna-passage-live-on-kickstarter</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/6/30/lacuna-passage-now-on-steam-greenlight</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1372682668577-APIBR81BIX8QVYTJJ83C/steamgl_trans.png</image:loc>
      <image:title>Blog - Lacuna Passage - Now on Steam Greenlight!</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/6/6/lacuna-passage-quick-update</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/5/26/lacuna-passage-devlog-14-random-new-stuff</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/5/15/lacuna-passage-devlog-13-the-mundane-side-of-game-development</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1368632637448-A95HGMHUYZA3BXNVXYRH/06Trello.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #13 - The mundane side of game development</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1368632828631-7IY74QDZA55MTR63E5DG/system-failure-matrix-code-wallpaper.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #13 - The mundane side of game development</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1368632889020-HZQZ2TEKV1UI03SYKVI9/reddit.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #13 - The mundane side of game development</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1368633353687-G6B0YI1LIJ6BPYNM8EOX/Screenshot_2013-05-14-14-35-54.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #13 - The mundane side of game development</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/5/14/lacuna-passage-a-note-about-oculus-rift-support</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/5/8/lacuna-passage-devlog-12-soundtrack-preview-2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/5/2/lacuna-passage-11-in-game-photography</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/4/25/lacuna-passage-devlog-10-pre-alpha-gameplay-teaser</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/4/18/devlog-9-the-power-of-unity-plugins</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1366295291072-7N0IJ779PRXY95UMMZL3/logo-titled.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #9 - The Power of Unity Plugins</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/4/10/lacuna-passage-devlog-8-soundtrack-preview-1</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/4/3/lacuna-passage-devlog-7-creating-an-immersive-hud</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365042947159-1U2SIF82D7EVKAKVA5EK/screen_1920x1080_2013-04-03_21-00-04.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365042947162-F8MUUE8B11AQAMYFAB3T/screen_1920x1080_2013-04-03_21-01-38.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365042947223-F7Z6QMTP6EV7NRJ536EA/screen_1920x1080_2013-04-03_21-01-58.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365042947380-WZYDI7Y3GKSK7S83XB3M/screen_1920x1080_2013-04-03_21-02-51.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365042947359-S8V86HN2S1NBVCY6Y7CO/screen_1920x1080_2013-04-03_21-03-09.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365042947589-DVHEC6N0B5286UG4K39H/screen_1920x1080_2013-04-03_21-03-20.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365043423312-IV40XNPQOVR6QINLM07S/top.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1365043480356-LQZF91PTWE0S5EVYCIBF/bottom.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #7 - Creating an immersive HUD</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/3/27/lacuna-passage-devlog-6-using-highly-detailed-3d-components-in-your-first-person-hud</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1364439450529-TEWIE9BMZG7EL81MG2HO/helmet_in_game.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #6 - Using highly detailed 3D components in your first-person HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1364439558383-YUB5G5GLK8XNT77HF48W/camera_plane.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #6 - Using highly detailed 3D components in your first-person HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1364439754595-0HXQ56B8ALGQZWL1UCZ3/camera_plane_orientation.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #6 - Using highly detailed 3D components in your first-person HUD</image:title>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1364439819362-JFVWPKP5NA5WIZYMTNOA/camera_plane_normals.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #6 - Using highly detailed 3D components in your first-person HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1364439966297-0QBXPZ24OR1GGP2B4IQ6/textures_helmet.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #6 - Using highly detailed 3D components in your first-person HUD</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1364440989973-R3TNF1UY4V8FKF6AA4MJ/dustdevil2.gif</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #6 - Using highly detailed 3D components in your first-person HUD</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/3/14/lacuna-passage-devlog-5-approximating-real-survival-challenges-in-a-virtual-world</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1363311128155-C0J02Z76Q2OZ2717CIP1/screen_1920x1080_2013-02-28_17-58-26.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #5 - Approximating real survival challenges in a virtual world</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1363311247403-EPT1HSY06SD3EZAT22ZQ/screen_1920x1080_2013-02-26_15-38-35.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #5 - Approximating real survival challenges in a virtual world</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/3/13/early-buzz-for-lacuna-passage</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/3/4/exaggeration-vs-realism</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1362451244102-53MNSYG4QTV2JAPLKQ88/screen_1920x1080_2013-02-28_17-59-57.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #4 - Exaggeration vs Realism</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1362451393841-SUHIJV7ER93BVO3Q5KIU/screen_1920x1080_2013-02-28_17-58-32.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #4 - Exaggeration vs Realism</image:title>
    </image:image>
  </url>
  <url>
    <loc>https://randomseedgames.com/blog/2013/2/14/lacuna-passage-devlog-3-what-the-heck-is-lacuna-passage</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2025-05-14</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1360896880046-Z7TIW0UTUTVS55NVB15K/screen_1920x1080_2013-01-24_19-18-14.png</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #3 - What the heck is Lacuna Passage?</image:title>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1360894168175-CPZR4GOQCONF5ILG7KXG/explorer_scene_concept.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #3 - What the heck is Lacuna Passage?</image:title>
      <image:caption>A potential design for the Mars space suits</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5005aff3e4b0d377efbefc0b/1360895975052-8EZQHSYDIQMLN6M9TUAO/Mars_Habitat_1.jpg</image:loc>
      <image:title>Blog - Lacuna Passage - Devlog #3 - What the heck is Lacuna Passage?</image:title>
      <image:caption>Concept art of one of the habitat modules</image:caption>
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