This past month we have been hard at work revisiting our old Ludum Dare entry, TIMEframe, which was recently Greenlit on Steam. Our goal is to have a finished version of the game by the end of the month to put on Steam. Here are a few progress shots showing off some of the new art assets in the game:
You might have noticed some new text elements that were not present in the original prototype. We are introducing a simple history and story to the world of TIMEframe that you will be able to uncover during your exploration.
Much of our focus in these last few weeks however has been on trying to improve upon the atmosphere and lighting of the original version. We really want the game to feel as if you are walking through a painting with all kinds of slow-motion elements.
The soundtrack for the game will be equally stunning. We are currently in the process of recording live string instruments. Here’s a preview of the updated ambient music you will hear as you explore the world of TIMEframe:
The finished game will have nearly 20 minutes of music just like this.
We really hope this side project demonstrates the level of quality work we intend to uphold. For reference, here is the old web player demo of TIMEframe. We will be sure to update everyone on the release of TIMEframe, and with it our return to Lacuna Passage development next month. As a reminder, all Kickstarter backers of Lacuna Passage will be getting a free copy of TIMEframe as a thank you for your patience and support.