Since we decided to take the plunge into becoming Oculus Rift compatible we needed to update to the most recent version of Unity Pro (upgrading from 3.5 to 4.0). This was something we knew needed to be done, but it resulted in over 150 errors in our project that needed to be cleaned up to comply with new standards in the engine. Not only has this been a headache for the development side of things, it has also left a sizable hole in my personal finances (The upgrade cost $750 on top of the $300 Rift devkit). It will still be awhile until we get our Rift devkit, but when it comes we will be ready. There’s no telling just how much work it will be to adapt the current game to be Rift compatible, but we are hopeful that it will be well worth the effort.