Lacuna Passage - Devlog #27 - C# State Managers and Oculus Rift Implementation Lacuna PassageDev LogVideo Apr 25 Written by Tyler Owen oculus riftVRC#singletonstate managerrenderingUnity 3DMarssurvivalprogramminggame development Tyler Owen http://www.bibleinspectors.com Previous Previous Lacuna Passage - Devlog #28 - Time-of-Day and Weather Managers Next Next Lacuna Passage - Devlog #26 - Development Since GDC
Lacuna Passage - Devlog #27 - C# State Managers and Oculus Rift Implementation Lacuna PassageDev LogVideo Apr 25 Written by Tyler Owen oculus riftVRC#singletonstate managerrenderingUnity 3DMarssurvivalprogramminggame development Tyler Owen http://www.bibleinspectors.com