Last week we posted (mistakenly only in a Kickstarter update) about taking a trip to Oconomowoc, Wisconsin (yes, that's a place) for the Midwest Game Developers Summit (yes, that's a thing).
We decided to bring along our improved Prologue demo that we created for GDC and show it publicly for the first time in the MGDS expo hall. And the response that we got from players was awesome.
The recently added controller support came in very handy and the game felt great played on a big screen with a controller in your hands.
Our players walked away with some cool stickers and we took their names and emails so that we could send all the photos they took in the game to them later. We were blown away by some of the pictures they took and collected our favorites in an album (click below to enlarge or view on Imgur).
I also gave a talk at the conference entitled "AAA" Indie: Big Games with Small Teams and Tiny Budgets. If you are interested in seeing some behind the scenes development details about Lacuna Passage you can check out a video recording of the talk below, but the audio is not great so make sure you enable captions to help you follow along.