v0.59 now provides a new way for you to escape the elements of Mars. Emergency Pop Tents are now deployable items that you can enter to protect yourself for dust storms, eat while on EVA, and save your progress by sleeping.
The rest of this update is a little lighter on content than usual because I have had to spend a lot of time updating the game code to be compatible with the latest version of Unity. Unity required a security update and I figured it would be a good time to also just update everything to the latest version. I've gone from Unity 5.3.8 to Unity 2017.1. This required a ton of little fixes to ensure everything will work as it did before, and I'm still not entirely sure that everything will be functional. If you find something that seems out of place or inconsistent with how you remember the game working before, please let me know via the official bug reporting and feedback forum
Change Log
- Updated engine to most recent version of Unity for performance and compatibility improvements.
- Numerous bug fixes for issues related to Unity version update.
- Loading of interior and exterior scenes should be faster.
- Habitat interior lightmapping has been improved.
- Terrain dynamic shadows have been improved.
- Fog distance and blending with horizon have been improved.
- Added deployable Emergency Pop Tents that allow you to take shelter from dust storms, eat consumables, and save your game while on an EVA.
- Remote outposts with permanent pop tents are also useable now and they produce their own ambient oxygen so your suit reserves will not deplete while inside.
- Added quick reference panels by interior airlock doors to see the status of your exterior life support modules at a glance while inside a habitat.
- Equipped portable solar panels will no longer charge your suit battery while inside an airlock.
- Dust storms now properly impact exterior module power production based on proximity to the storm’s epicenter.
- Dust storm particle effect visibility due to proximity to storm epicenter has been adjusted.
Many of these changes were prioritized based on feedback provided by players on our Feedback Forum[lacunapassage.userecho.com]. Help me determine future development priorities by posting your ideas, suggestions, and bug reports there.