In the mad rush to launch our first commercially released game, we realized we forgot to actually post about it on our blog! There are only a couple days left to get the game at our launch discount of 15% off.
The holiday season is here, which means a hectic development period for Random Seed and some fun announcements. Kickstarter backers, make sure to read all the way through ;)
First is a quick heads up that we will once again be participating in the upcoming Ludum Dare game jam competition on December 5th through the 8th (this coming weekend).
We've participated in previous Ludum Dares and had a ton of fun creating entries like TIMEframe and Dodgy Ball. This time around we are hoping for a competition theme that will be a good fit for us to utilize our Unity music plugin, Song Seed. We would love to be able to produce a game that demonstrates the flexibility and quality of the system and then release the plugin on the Unity Asset Store soon after.
In other news, we are also planning on attending PAX East 2015 in Boston on March 6th through the 8th. However, much of our presence there is dependent on whether or not we are accepted into the Indie Megabooth. If you are unfamiliar, PAX is a huge convention for gamers and the Indie Megabooth is a space on the show floor where notable indie games can get exposure amongst the ranks of AAA developers and publishers.
In preparation for our Indie Megabooth submission we revamped the Prologue content that was originally built for GDC 2014. The Prologue has been our main testing ground for introducing new features over the last several months and a lot has notably improved since its original incarnation. To get a small taste of what has changed you can check out our updated "trailer" video of the Prologue content.
There is some stiff competition to get a spot in the Megabooth, but we are hopeful. If we do not get in then it is uncertain if we will have any other option to demo the Lacuna Passage Prologue for attendees, but we will worry about that if it happens.
Thankfully, even if we don't get into the Megabooth, all of our Kickstarter backers will soon get to play the Prologue demo right at home. That's right, we will be releasing a build of the demo exclusively to backers and pre-orderers before Christmas! We know it can't make up for the lack of a finished game, but we want all of our supporters to get an early taste of what is to come and hopefully we will get some great feedback in the process.
We announced a while back that Random Seed is teaming up with the Humble Bundle folks to get all of our digital backer rewards distributed, and now that will start with the Prologue demo. Another update will go out to everyone when we are ready to link your Humble accounts with the email you used to back Lacuna Passage on Kickstarter.
We will also be opening up requests for access to the Prologue demo from journalists and Youtubers, so if you are not a backer but would like to feature Lacuna Passage on your site or channel just contact us via our form and include links to your credentials. Not all requests will be honored, but don't hesitate to ask.
Thanks for your support and enjoy your holiday season!
That's it for this month's dev update, but check back for our next art update on the 15th!