Lacuna Passage - Devlog #34 - Designing the Hab Part 2

Make sure to check part one of our continuing "Designing the Hab" art preview.

The Hab is designed to serve as the main living area for the Hermes and Heracles crew, so it will be a tightly knit and practical space full of dense detail. This week we want to highlight a couple new areas within the Hab and talk briefly about their design.

The laundry and bathroom unit combine into one compact space that utilizes more of the recessed wall space.  The shower, sink, and toilet are all located up a ladder-like set of stairs and behind the area that houses the washer, dryer, and cabinet space.  Combining these units would be a logical way to reserve less space for plumbing across the Hab.

Next we have the bunk sleeping quarters.  There are six bed spaces divided across the main walkway with a large table.  The table can be used for research, repairing equipment, or anything that requires a little counterspace.  Each bunk is equipped with personal locker space, a sliding isolation door, and even a digital screen with a built in radio.  Eventually there will be photos, letters, and other personal items that decorate each crew members’ bunk.

We are all very satisfied with the direction the Hab is going.  Improvements are being made everyday and we can’t wait to finish adding in all the details that make up this complex living space.  Our next big hurdle in the art for Lacuna Passage will be the Greenhouse - so be sure to check back to catch more on its development in the near future.  As always, feel free to comment below!

Lacuna Passage - Devlog #29 - Habitat Interior Designs

Since we posted our last few videos we have made even more progress with the time-of-day systems by adding in clouds and stars which you can see below.

Exaggerated clouds to demonstrate the rim-lighting effect as the sun passes behind the clouds

Exaggerated clouds to demonstrate the rim-lighting effect as the sun passes behind the clouds

Subtle, wispy clouds like you would find on Mars

Subtle, wispy clouds like you would find on Mars

With these systems mostly complete I have now moved on to improve our scripts for controlling inventory and context sensitive object interaction. One of the first steps in doing this has been to make a “tag” system. This will allow us to display information about any object just by looking at them. Below you can see these new tags in their early form.

I’m also very happy to officially announce that we now have a new full-time team member! My brother Spencer (who can be seen in the original Kickstarter pitch video) has joined us as a full-time artist and general assistant for the project.

Spencer and Jeremy (another part-time project volunteer) have been focused these last few weeks on developing the designs for the main habitat, otherwise known as the Hab. Jeremy has been creating a set of modular elements that can be combined like lego pieces and Spencer has been utilizing those modular pieces to rough out several different internal “modules” of the Hab. Below you can see the first three modules we have begun designing. The crew bunks, a bathroom/laundry area, and a couch seating area.

Crew Bunks

Crew Bunks

Bathroom/Laundry

Bathroom/Laundry

Couch Seating

Couch Seating

These are still very early screenshots. There we be lots of detail added in the final designs, especially when we start to apply more textures. With Spencer working on these models full-time we expect lots of progress in the coming weeks.

We are taking a lot of care in designing this habitat not as a sprawling space base out of a science fiction film, but rather a dense, functional living space that would be reasonable for an early mission to Mars. The Hab is one of three planned structures that will make up the Foundation Base Camp. The others are a greenhouse and laboratory, which we will begin building soon.