Lacuna Passage - Devlog #21 - Soundtrack Preview #4

Every once and a while we like to share a bit of the soundtrack as it builds and evolves over time. If you watched our video devlog from last week you might recognize the piece from the loops we used to demonstrate the dynamic soundtrack features of the game. They were originally meant just as test loops while we worked on the system side, but I liked them so much that they may find their way into the finished game. Here they are in their entirety. 

Once again, the music credit goes to the talented Clark Aboud. Here's a playlist of all the tracks we've shared so far.

Lacuna Passage - Devlog #10 - Pre-Alpha Gameplay Teaser

What’s that? In-game footage you say? Yes! We have released our first pre-alpha gameplay footage.

I had considered doing some commentary over the video to explain some of what is going on, but I didn’t want to talk over the awesome music. So instead I will try to break down some of the new stuff here.

The biggest addition to the game in the last couple weeks has been the datapad. This is one of the tools that will be an invaluable resource for you as you explore and document the planet’s surface. We are trying to keep all the HUD and UI elements as immersive as possible, so nearly all the game’s menu screens will be contained within the physical datapad.

Audio playback is one of the datapad’s many functions (some others I’m sure you can gleen from the other menu items). In this video we hear an audio log from a previous crew member who discusses a drilling site where he accidentally left behind some tools. Despite his intentions he never did return to collect them as we find out later in the video (hmm, what happened to him?). Luckily he gives us the exact coordinates of the drilling site. In the final game you will have the option to input these coordinates as a custom marker on your compass, but for the purposes of this example the compass marker is automatically displayed.

On our way to the site we come across a decent sized dust devil which makes for some cool moments with the dynamic soundtrack. Moving on, we trek across the lowest point in the valley, eventually making our way to the drilling site. The music builds as we reach our destination and indeed we find the wayward tools. At several points you will notice a blue outline around the tools. This is an optional feature to help some players find key objects and locations. It can be turned on and off at any time just as is demonstrated in the video.

Finally we look upon the setting sun. We have sped up the passing of time just to show the full range of lighting effects. In the game time will pass quickly, but not quite this quickly. One real-world second will equal about 1 in-game minute. And as you might expect, Mars can be a foreboding place in the dark of night.

Thanks for watching our first gameplay video. We would love to hear your thoughts in the comments.

Lacuna Passage - Devlog #8 - Soundtrack Preview #1

We are very excited to share a sampling of music from the Lacuna Passage soundtrack today. The video above showcases some of the main themes you will experience while exploring the landscapes of Mars.

Music will have a very important role in the game and we hope to never loop or repeat any tracks during a single play-through. The progression of the soundtrack will respond to how you explore the environment, with new layers and movements triggered by your actions.

We are working with the very talented Clark Aboud to create these soundscapes and we plan to share more samples as we move closer to a Kickstarter. The funding from a Kickstarter would allow us to develop the full soundtrack that we think the game deserves. If you like what you hear make sure to share the video with others! We greatly appreciate your interest and support.