Lacuna Passage - Devlog #50 - The Bridge Art Progress 2

The next large asset for Foundation Base is nearly complete. The Bridge, or the pressurized walkway, is a large raised platform that spans between all other structures at Foundation Base.  There is also a dock for access to the Pressurized Roving Transport, or PRT. Here are some screenshots of the final look for the exterior of the Bridge:

You will notice that the same translucent canvas from the Greenhouse also surrounds the Bridge.  It is designed to be a durable, flexible, and repairable material that reflects harmful UV rays and holds pressure.  The modular design is suitable for any terrain or elevation variance between the other structures.

In the next week or so we plan on tidying up the interior elements of the Bridge. We are also starting to experiment with an upgrade from Unity 4.6 to 5.1. This would be a big change for us, so hopefully by our next devlog we should have an answer as to how feasible it would be for us to transition.

Lacuna Passage - Devlog #49 - The Bridge Art Progress

Over the last few weeks we have been able to shift most of our art development back to Lacuna Passage.  In our last art devlog we showcased the Habitat with shots taken from our PAX East demo, as well as the look of Foundation Base when approaching on foot. Now we are working hard on the next major art asset for Foundation Base, the Bridge.  The Bridge is a pressurized walkway that connects the Habitat, Greenhouse, and Workshop together.  Here are some work-in-progress shots:

You may notice that the Bridge is made up of a plastic similar similar to that of the Greenhouse.  The frame and supports are designed to be suitable for variance in the terrain and flexibility.  The central hub that forms the intersection of the Bridge serves as a pressurized dock for the PRT (Pressurized Roving Transport).  Eventually there will also be attached docking bays for smaller remotely operated scout rovers.

There is still a lot of work to be done on this piece, but we are quite happy with the look so far.  We hope to have the Bridge complete and textured by the end of the month, so be sure to check back next month to see what comes of it.

Lacuna Passage - Devlog #46 - Foundation Base and Ejection Seat Art Update

This past week we had the pleasure of showing off a new demo at PAX East in Boston. This new demo included nearly everything we have been working on for the past few months, including the finalized Foundation Habitat. Here are some in-game shots:

As you approach Foundation Base you notice the Greenhouse and Workshop structures nearby. These are currently inaccessible and incomplete, but eventually all three structures will be connected by a pressurized walkway known as the Bridge.

But before you reach Foundation, you begin your journey from our newly added Ejection Seat. This serves as an emergency landing capsule during a failed landing sequence.

We had tons of positive feedback about the art direction of Lacuna Passage at PAX and we are excited to polish things further. This next month we may take a small hiatus from LP development to finish our old Ludum Dare entry, TimeFrame - but not to worry, we will be back to work on the rest of Foundation Base shortly.